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- #BEST CIVILIZATION IN AGE OF EMPIRES 2 DEFINITIVE EDITION UPGRADE#
- #BEST CIVILIZATION IN AGE OF EMPIRES 2 DEFINITIVE EDITION FREE#
Archery Ranges and Stables cost 100 Wood. One more Town Center can be built in the Feudal Age. #BEST CIVILIZATION IN AGE OF EMPIRES 2 DEFINITIVE EDITION FREE#
Unique Technologies: Steppe Husbandry (Scout Cavalry, Steppe Lancer, Cavalry Archer lines are trained 100% quicker), Cuman Mercenaries (team members can create 5 free Elite Kipchaks per Castle).
Technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.Town Centers supports ten population (instead of five) and have a +5 Line of Sight.Start the game with three extra Villagers, but with -200 Food, and -50 Wood.Unique Technologies: Great Wall (Walls and Towers +30% HP), Rocketry (Chu Ko Nu +2, Scorpions gain +4 Attack).Team: Siege Workshops work 20% quicker.Enemy herdables can be converted regardless of the enemy units next to them.Infantry units move 15% quicker starting in the Feudal Age.Unique Technologies: Stronghold (Castles and Towers fire 25% quicker), Furor Celtica (Siege Workshop units have +40% HP).Advancing to the Imperial Age is 33% cheaper.Camel Riders, Skirmishers, and the Spearman lines are 25% cheaper.Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age.Unique Technologies: Greek Fire (Fire Ships gain +1 Range), Logistica (Cataphracts deal Trample Damage and +6 Attack against Infantry).Team: Relics are visible on the map from the game start.Monastery technologies are 50% cheaper.Infantry units have +1/+2/+3 Attack in the Feudal/Castle/Imperial Age.Unique Technologies: Howdah (Battle Elephants +1/+1 Armor), Manipur Cavalry (Cavalry +5 Attack against Archers).
#BEST CIVILIZATION IN AGE OF EMPIRES 2 DEFINITIVE EDITION UPGRADE#
Cavalier upgrade available in the Castle Age. Economic upgrades are available one Age earlier than other civilizations and cost -40% food. Unique Technologies: Burgundian Vineyards (Farmers generate 0.166 gold per second), Flemish Revolution (Replaces all existing Villagers with Flemish Militia, enables Flemish Militia at the Town Center). Unique Unit: Coustillier, Flemish Militia. Blacksmith and Siege Workshop upgrade cost -50% food. Can build Krepost starting in the Castle Age. Unique Technologies: Stirrups (Cavalry Attack 33% faster), Bagains (Two-Handed Swordsmen gain +5 Melee Armor). Foot archers (except Skirmishers) have a +1/+2 range in the Castle/Imperial Age. Town Centers cost -50% wood starting in the Castle Age. Unique Technologies: Yeomen (+1 Range for Foot Archers and +2 Attack for Towers), Warwolf (Trebuchets gain Blast Damage). Chemistry and Hand Cannoneer is available in the Castle Age. Blacksmiths and Universities cost -100 wood. Unique Technologies: Wagenburg Tactics (Gunpowder units move 15% quicker), Hussite Reforms (Monks and Monastery upgrades have their gold cost replaced by food). Team: Access to Genitours at the Archery Range starting in the Castle Age. Stable units are 15%/20% cheaper in the Castle/Imperial Age. Unique Technologies: Kasbah (Team Castles work 25% quicker), Maghrebi Camels (Camel Units recover 15 HP per minute). Team: Trade units bring in 10% more food and gold. Elephant Units take 25% less damage and are less likely to be converted by enemy monks/priests. Unique Technologies: Paiks (Rathas and Elephant Attack increased by 20%), Mahayana (Villager takes 10% less population space). Monks gain 5HP for every research on Monastery. Military Units’ creation time increased by 11%. The carrying capacity of Villagers increased by 3.
Unique Technologies: Atlatl (Skirmisher +1 Attack, +1 Range), Garland Wars (Infantry +4 Attack).Civilizations in Age of Empires II: Definitive Edition credits: Xbox credits: Xbox Aztecs